Of course hunters can’t do such a thing. Only assassins can do it.
But now, if Chen Mo can extract skills from the cave treasure box in the valley and give hunters more means of attack to assassinate np, hunters can do it and do it better with the help of traps.
Chen Mo is not sure what is in the treasure chest, but as far as the eye condition is concerned, if you want to leave here, the treasure chest is likely to be skill or powerful equipment. Otherwise, even if the player tries his best to kill the cave and Goblin gets the props in the treasure chest, he will be able to leave the valley alive.
Either skill or powerful equipment is a good thing for Chen Mo.
Suicide!
Chen Mo committed suicide again and went back to establishing the character interface. This time, he chose the hunter profession.
Back to the game again, still in that valley.
In the backpack, there is a basic trap, a basic physical attack 12, a wornout hand crossbow and a barrel of 100 basic physical attack 1 crossbow.
It’s a crossbow weapon. It’s much easier to kill Bai Goblin!
Chen Mo couldn’t help but feel happy when he saw it.
The attack range of this crossbow in his hand is ten meters far, which is more than three meters far than throwing stones. It’s not too easy to escape from the cave!
And with a longrange weapon in hand, he can also fly kites to kill monsters.
However, Chen Mo was too happy. When he entered the cave again, he found that although it seemed to be the same valley, it was obvious that this time he entered the cave more than 20 meters deeper than when he was a former assassin!
Chen Mo is a few meters deep, which he can understand, but what does it mean to be more than twenty meters deep? Isn’t this place going to let people out?
No!
Chen Mo eyes rested on his only skillbased trap.
Basic Trap Technique (entrylevel) arranges a trap on the ground. When the enemy steps on the trap, the trap will explode, causing 13% damage to the enemy and 1% chance to trap the enemy in a disabled state. The effect of the disabled state lasts for 3 seconds, and the movement speed of the enemy in the disabled state decreases by 3%. When the skill cools down, each trap lasts for 1 second, and the current number of traps can be up to 3 at the same time.
Up to three traps can be continued at the same time. It seems that this is the problem.
Chen Mo understood that the skills and characteristics of hunters are completely different from those of assassins. If it is a few meters deep, it is easy to escape from the cave with these three traps.
And if you want to escape successfully after more than ten meters, it depends not only on luck, but also on choosing the location of the trap.
The movement speed of level 1 players is 515 when walking, and 1 is the maximum speed that can be achieved when running and moving, which is almost 3 meters per second when people jog, while Chen Mo slightly estimated that the speed of a white Goblin is about 14, which is about 4 meters per second.
When Bai Goblin steps into the trap and enters the disabled state, the speed will become about the same as that of the player. When the disabled state is three seconds, the player can escape safely from about ten meters.
In this way, there are three traps, each of which is ten meters apart. If two traps are disabled, he can escape from the cave safely.
It seems to be a matter of luck
After thinking about what Bai should do, Chen Moma chose three positions, set traps at each position, and then waited for the opportunity to shoot at Bai Goblin with a crossbow.
Two white goblins chased Chen Mo and quickly retreated.
Bang!
The first trap was trampled, and more than 30 injuries floated from Goblin’s head, and Goblin’s speed remained the same.
Trap disability effect didn’t appear!
There seems to be a chance for the remaining two traps!
But Chen Mo’s footsteps suddenly stopped. He knew that even if the trap was disabled, he could not escape.
He left out a very important thing.
There are two traps in the cave, but one person’s injury can stop a white goblin. Don’t say that two traps have disabled effects, even if three traps have disabled effects, he can’t escape!
What should we do?
Resurrection in the valley, Chen Mo pondered.
Set the trap in the middle of the cave passage?
In order to pull the white goblin out of the cave trap, it must be effective on two white goblins at the same time. The only way to do this is to arrange the trap in the road so that the trap will explode and both white goblins will be hurt by the wave.
It seems that … it won’t work.
Chen Mo tried it at once, but he found that although he wanted to place the trap in the cave passage, when he used his skills, the system would automatically judge the position. Two wide cave passage traps fell either on the left or on the right.
Chen Mo is not unfamiliar with this phenomenon. In the unified game, the game maps are all divided by coordinates, and the surrounding scenery maps are just one grid. Generally, one grid is a coordinate. Players will appear in one grid no matter how they walk, and they will never meet in two grids.
Genesis, an epochmaking game, does not seem to be out of the scope of unified games, and its map setting is almost the same as unified games.
And if so, the hunter profession seems even less likely to leave this valley alive.
But Chen Mo squeezed his arm and closed his eyes to feel the surroundings.
He is very suspicious.
Like black technology, virtual online games are almost different from reality. Everything is like a revolution. Even something as simple as map design can’t be separated from the scope of unified games.
If he has made the game this far, he will never be allowed to copy the game settings in map design!